🤑 Remember Fast Learner? :: PAYDAY 2 General Discussions

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payday There are some skills in the game that offer bonuses to the whole crew such as Fast Learner in the Mastermind tree. If multiple.


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Payday 2 Skills Tree Guide - Mastermind, Enforcer, Technician and Ghost | SegmentNext
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payday 2 - Do crew bonuses stack? - Arqade
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payday 2 fast learner

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Fast Learner (Ace) The whole crew earns experience points faster than normal. Leadership (Standard) The crew gets some recoil reduction.


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The Fast Learner - art-certus.ru
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Fast Learner (Ace) The whole crew earns experience points faster than normal. Leadership (Standard) The crew gets some recoil reduction.


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Having a 4 men crew with Fast Learner aced by them all would boost XP income for all players by % (15% individual, 30% per aced skills).


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payday 2 fast learner

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You're a fast learner, but you've gone just as far as you'll ever go with me. came to me one payday to bring my paycheck. This was about 2 years ago.


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payday 2 fast learner

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Necessarily choose Fast learner perk a raise for experience. Play with bots. Then in first day blow up the laboratory possible faster and finish.


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payday 2 fast learner

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Payday 2. Maximum TrueAchievement 2, Maximum Gamerscore 1, Optional skills: Fast Learner (mastermind tree) for more XP and Shaped Charge.


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skill calculator payday 2. Tactician = Basic. Cable Guy = Aced. Fast Learner = Basic. Combat Medic = Basic. Leadership = Basic. Endurance.


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In the Mastermind skill tree, you'll want to unlock the Fast Learner, Black Marketeer, and Endurance skills. Unlocking Fast Leaner grants you.


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In the Mastermind skill tree, you'll want to unlock the Fast Learner, Black Marketeer, and Endurance skills. Unlocking Fast Leaner grants you.


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payday 2 fast learner

In Update 39, Control Freak replaced this skill and had its aced effects merged with it. Even a solitary player with an ECM jammer can complete the mission in a short amount of time, maximizing the number of cards earned in a short period. Its effect comes into play only when the player is buying contracts, weapons, or skills. In Update 25, Lucky Charm's effects were completely removed from the game. Multiple players can attempt to answer the same pager at the same time. Players with the Gage Shotgun Pack may find costs to be generally prohibitive, even at a high level. Players seeking highly efficient builds should likely not invest in this skill, as it has no use in a heist, whereas players seeking to farm items will benefit greatly from this skill. To tie a civilian, player needs to have at least one cable tie left. Crews can now answer 4 pagers by default without the need of any skills. This skill has no impact on gameplay during a heist. Law enforcement officers, including street cops, and gang members of all types do not. Its value is questionable. Likewise it is useful to grab just before stocking up all open slots, then going through with an Infamy reset. It is inadvisable to get this skill, as it has no impact on gameplay while a heist is in progress, and it has very little impact outside of that. Black Marketeer does not affect gameplay at all while a heist is in progress. Update introduced a complete overhaul of skills and skill trees, this including the removal of several skills, some of which introduced in earlier updates. Law enforcement will spend time and effort trying to free civilians. Players will not be able to, nor will they need to, answer any more pagers. Its only benefit is during the payday, when it increases the chance of an infamous item drop by the listed amount. In Update 39, Improved Crafting's effects were completely removed from the game. The cable tie is used up upon finishing the action and cannot be retrieved even if that civilian is subsequently killed or freed. Acing the skill will also increase profits from sold weapons by the listed percentage. However, as before, weapon mods are unlocked slowly by collecting cards. If a guard is killed during the stealth part of a mission, his pager will start beeping after 3 seconds. Civilians must be intimidated into lying down first by shouting at them or making noise with Control Freak skill. Even if the player has no desire to pursue the mastermind tree, this skill is highly recommended for any build. It is also unclear whether or not this bonus applies if a player with this skill re-marks the enemy that was already marked by a player without it. To farm cards effectively, players will likely wish to complete a simple and quick heist. These skills are preserved here. However, for those adept at using trip mines as offensive weapons; this skill will be needed to make trip mines more effective on later levels. Once aced, trip mines are capable of clearing just about any enclosed space of hostiles in one go, with the slight exception of a Bulldozer at full health. While the skills that were in the game since its launch are still available on the Playstation and XBOX , the skills introduced in Updates 25 and 39 have been deleted entirely. Overall, basic Smooth Talker is a very important skill if one aims to feel comfortable and be useful during stealth. To prevent this, players must answer the pager by interacting with it for a period of time. Completing the pager interaction on any pager after the fourth will always fail even with Smooth Talker. By the time a player has the mods to attach, money is likely not a limiting factor. Tying down a civilian takes 2 seconds without this skill and 0. This skill is, perhaps, at its most when used against the Bulldozers and even then it does not offer that great of a bonus, which, again, depends heavily on the whether or not players with this skill can override other players' marking. Cable Guy's full effects were moved to the basic version of Forced Friendship. Creating masks provides no advantage to gameplay and is purely a social mechanic. Jewelry Store is the ideal candidate for this mission, because it can be completed by a group of players in under 30 seconds, and the contract is cheap to purchase. However, if multiple players on a team have aced this skill, the bonus will be applied only once and will not stack. Expert Driver completely negates the chance of an escape mission. So for the sake of conserving points, it is best not to ace this skill.

Continue reading the course of PAYDAY 2 's lifespan, some skills have been removed from the game, either because they had too little use, or were too useful to pass up in most builds, and replaced with new skills.

Player can tie down civilians, and civilians only, by interacting with them while standing next to them. Damage does not diminish or payday 2 fast learner in relation to the target's distance from the mine when it explodes.

The weapon crafting cost reduction is arguably more useful, as modifying weapons does impact heisting. However, at all lower levels, this skill is invaluable. Interrupting an ongoing pager interaction e. Having several players also has an added bonus of being able to work on killing guards independently, thus speeding up mission advancement.

However, unforeseen complications payday 2 fast learner can you still without counting possible like another guard that needs to be dispatched quickly and it may help to have more than one player to handle this.

Even with the basic upgrade, trip mines will be capable of payday 2 fast learner out a large group of enemies nearby, roughly the size of the front lobby area of the Harvest and Trustee bank. Some skills removed from the PC version are still available on some console versions, due to receiving fewer updates.

The cost of a mere one skill point also helps, although it requires prior investment into mastermind tree. In Update 39, Black Marketeer's effects were completely removed from the game.

If it is ignored for 7 seconds, the pager operator on the other side will raise the alarm. In Update 25, Payday 2 fast learner Talker was replaced with the Spotter skill.

It costs 3 skill points, requires investment in mastermind tree and a point into the skill that offers advantages for a completely different situations and play style. This increase in radius does not affect how many boxes are destroyed when trucks are blown open on Transport heists, nor does it affect the contents of safes.

If a player needs to kill an enemy very quickly a charging Cloakerfor examplehe will most likely not have time to mark him.

The first two pagers answered per mission day will always be successful upon completion of the interaction, by any player. The first player to actually complete the interaction will trigger the appropriate response successful persuasion or raised alarm, as described earlierignoring the partially completed interaction from all other players.

Once a player reachesthey should drop this skill to free up 4 additional skill points. If a player intends to use their trip mines only as shaped charges, this skill has no effect on gameplay and should probably not be purchased.

Situations such as this are also not uncommon: multiple pagers require attention at the same time, player s with this skill started answering a pager first, and a player without this skill is unable to help, since both interacting with and ignoring the pager will trigger the alarm in the end.

However, because of Payday 2's largely urban setting, the aced version of the skill will rarely be of benefit as most areas can be covered by a single mine for maximum damage with the right placement using just the basic version. Note that penny-pinchers can ace this skill before making large purchases, then immediately respec it back out, possibly saving money regardless.

Only security guards carry pagers. Using one or both of the blast radius upgrades also make trip mines more viable as anti-swarm weapons by turning them off or setting them to sensor mode so enemies do not automatically trip them, and manually detonating them with a grenade or gunfire once a sufficient amount of enemies have massed near the mine.

These skills and the source tree tiers are still available on the Playstation 3 and XBOX versions of the game.

This potentially allows two or more players to delay a pager response indefinitely by overlapping their interaction durations.

By the time a player desires a mask, he or she will likely have more than enough money to make one, even without this skill. Tied civilians delay the assault waves. Quite simply, this skill increases the range over which trip mines deal damage to enemies and destructible objects on the map.

In Update 39, Blast Radius was replaced by the basic versions of Tactical Mines and Jack Of All Tradeswhich together increase payday 2 fast learner trip mine radius to be equal to when this skill was aced. Updates 25 and 39 saw the removal of several skills, the former click the following article part of a stealth overhaul, and the latter also saw the introduction of the Fugitive skill tree and the removal of skill tree tiers, replaced with the Perk Decks mechanic.

If alarm is raised, all pager activity ceases. They can also be traded for players in custody between assault waves. The basic form please click for source this skill is not very useful on its own; with only two cable ties, it saves you only three seconds in total.

Once the player reaches level , this skill becomes completely useless except for helping other lower players to level. Because it neither impedes nor aids the progress of any specific heists, players creating serious, maximum efficiency builds will likely not want to use this skill. However, third and fourth pagers on a mission day can only be successfully answered by players with the basic Smooth Talker skill, prior to the update removing this skill and granting this ability to all players. All this considerations make it one of the most generally useful skills if your play style involves stealth and killing at all. If a camera or any person spots a tied civilian, they will become alerted and attempt to raise the alarm. Tied civilians cannot move and, hence, cannot use their phones or panic buttons to raise the alarm. David Goldfarb, the development director of Payday 2, tweeted that in reality the statistical likelihood is much lower. Switching between firing loadouts will cost a significant amount of spending money, especially if installing damage mods. Theoretically it could be enough to have one member of the team with this skill learned. Completing the pager interaction on any pager after the second without Smooth Talker will result in the operator raising the alarm. Aced Smooth Talker is another matter entirely. Acing this skill also makes several exclusive assets purchasable, including a keycard on Framing Frame Day 1 and Big Bank , a poisoned cake on Big Bank, and an Expert Driver on many missions. It takes 10 seconds to complete the interaction. On certain stealth focused maps, like Framing Frame Day 1 or Big Bank, a single player with Inside Man aced offers very advantegous assets denied to people without the aced skill. The following missions may require pager interaction note that most values are incorrect for the current build of Payday 2. Inside Man can be considered very much a "team-player" skill. Over the course of leveling from 0 to , this skill will save millions of experience points for the player, greatly increasing leveling speed. Any given pager will beep and require attention only once; once it it successfully answered, that particular pager will not be of further concern. Likewise, any ongoing answering interactions will automatically be terminated.